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In the current flourishing game industry, various games are emerging in an endless stream. Among them, Soul-like games have attracted the attention of numerous players with their unique challenges and in - depth gameplay. A new work developed by a Chinese company, "AI LIMIT", is quietly emerging and attempting to carve out its own niche in this highly competitive market.
According to the information, the development of the game "AI LIMIT" was initiated in 2017. After 8 years, it has finally been gradually refined and come into the view of players. As a member of Sony's "China Hero Project", it has received much attention since its announcement. Especially after the release of the first trailer, its unique Japanese - style cartoon rendering style and the post - apocalyptic wasteland world setting have filled domestic players with anticipation.
The story of the game is set in a distant future when civilization is on the verge of extinction. Players will take on the role of the android [Alisa] with a regenerative body and step into the last human city - Haimensville. This city is full of mystery and danger. The cold and damp sewers, the criss - crossed slums, and the floating city above the lake surface... all await players to explore. Players need to search for the truth of the civilization's destruction in the ruins overrun by monsters, look for the hope of the world's rebirth, and, burdened with a mysterious mission, keep moving forward through repeated deaths and resurrections.
"AI LIMIT" has made bold innovations in the combat system, which is significantly different from traditional Soul - like games. It has removed the common stamina limit and introduced a new concept of "synchronization rate". The synchronization rate is divided into different stages by color. The higher the stage, the higher the damage bonus. Conversely, if it drops to gray, the damage will decrease, and once it drops to 0, the character will be in a rather long - lasting stun. This system is directly linked to the player's attack power, encouraging players to actively attack and maintain an active combat style.
In combat, in addition to ordinary light, heavy, and charged attacks, players also have a series of skills at their disposal. Skills are divided into "spell forms", "frame abilities", and "weapon skills", which together form the core elements of the game's rich combat system. "Spell forms" are similar to a magic system. Players can use various supernatural abilities to attack enemies or assist in combat through this, and their power will change with the increase or decrease of the synchronization rate. "Frame abilities" are mostly related to defense and mobility, allowing players to switch at any time during combat to adapt to different situations. "Weapon skills" are directly related to the weapons equipped by players. Each weapon has unique skills, and their release consumes the synchronization rate. The higher the synchronization rate, the greater the power. Players need to strategically manage the synchronization rate in combat, rationally release skills, and avoid being in a disadvantaged situation due to too low a synchronization rate.
In terms of level design, although some levels in the demo version present a certain linear experience, this does not mean that "AI LIMIT" lacks exploration fun. In the game, players can experience small - level designs such as avoiding the laser shooting of huge robots and finding other paths, as well as the clever layout of connecting mid - stage and late - stage scenes through elevators, indicating that the game has certain large - scale box - shaped level exploration elements.
Taking the scene design of the first level as an example, players wake up in the sewer. The pipes here are intertwined and seem easy to get lost in, but the game cleverly guides the player's line of sight through lights or flames, so that players rarely go wrong when actually running. Moreover, there are many secret areas hidden in the levels. For example, for the water storage room behind the large robot in front of you, there are three ways for players to enter. The first route is to go out on the right side of the second teleportation point, go through the "C" - shaped route of jumping down the pipe, and you can get the weapon "spear". The second route is to go left from the second teleportation point, break the wooden box and enter the hidden room, and then reach the water storage room. The third route is a shortcut to open the closed door in front of the BOSS. At the end of the water storage room, players can also obtain the "reconstruct body" spell form, which can more effectively restore health points than health potions in the early stage. In addition, there are hostile relationships among enemies of different camps in the game. Players can cleverly lure enemies to attack each other, adding more strategy and fun to the combat.
The game has a rich variety of weapons, and each weapon has its own unique skills and combat styles. Players can freely combine weapon skills according to their preferences and combat needs to create a personalized combat method. At the same time, by exploring the city ruins, players can find various weapons and outfits with different styles and performances. These equipments can not only enhance the character's combat attributes but also give the character a unique appearance.
Although "AI LIMIT" has shown many highlights, as a game still under improvement, it also has some shortcomings. During the trial play, some players reported optimization and performance issues. For example, in the PS5 platform demo version, frame drops and unstable frame rates occur in some scenes. In addition, the design of deducting a certain proportion of souls after death in the game, although it increases the challenge of the game to a certain extent, also limits the exploration and adventurous spirit of some players. Because the lost souls cannot be retrieved, players will become cautious after accumulating more souls. At the same time, there is insufficient balance among some skills and equipment options in the game, resulting in players often choosing a relatively fixed few in actual combat, affecting the repeatable experience value of the game.
However, these problems cannot overshadow the potential of "AI LIMIT". With the continuous progress of game development, the production team is expected to optimize and improve these issues. It is believed that when the official version is released, "AI LIMIT" will be able to present itself in a more perfect form to players, bringing players an exciting doomsday wasteland adventure. Let's look forward to the performance of "AI LIMIT" after its official release on March 27, 2025.
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