The Ultimate Extraction - Shooter Adventure in the Wasteland World. Dare You Come?

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"Exoborne" is an eagerly anticipated open - world tactical extraction shooter developed and published by Sharkmob AB. Sharkmob AB, founded in 2017, has studios in Malmö, Sweden, and London, UK. Previously, it launched "Bloodhunt", a battle royale game set in the "Vampire: The Masquerade" universe, accumulating rich development experience. For the creation of "Exoborne", the team has invested more than 300 members, aiming to turn it into a unique gaming masterpiece.

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The game's development adheres to the concept of "test early and test frequently", and the development team closely collaborates with the player community. As early as 2024, the game conducted its first large - scale closed - online test. Players can register on the official website to obtain further information about the game and participate in subsequent tests. On August 14, 2024, the publisher Level Infinite and the developer Sharkmob released the first gameplay trailer, confirming that "Exoborne" will be available on PC and console platforms. It made an appearance at Gamescom in the same year, attracting the attention of numerous players.

The story of "Exoborne" is set in the United States after it has been devastated by extreme natural forces. The backdrop is the fictional Colton County, which has been ravaged by extreme weather such as tornadoes, lightning strikes, and apocalyptic storms, turning it into a wasteland. Players will take on the role of "Reclaimers", a group of people who have survived the climate disasters. They rely on powerful powered exoskeletons called "Exo - Rig" to struggle for survival in this harsh environment filled with hostile factions, enemy players, and natural disasters. In this world, humans fiercely compete for survival and resources. Players need to search for valuable loot during exploration while constantly facing the risk of losing everything.

In the highly competitive gaming market, "Exoborne" stands out with its unique gameplay and innovative elements. It combines core mechanisms of "loot, fight, and extract", powered exoskeletons, extreme weather, grappling hooks, and other elements, carving out a distinctive path in the "extract - shooter" genre.

The "loot, fight, and extract" is the basic gameplay of "extract - shooter" games, and "Exoborne" incorporates many new highlights on this basis. The powered exoskeleton "Exo - Rig" in the game is a major feature. In the trial version, three models are provided: Kodiak, Viper, and Kestrel. The Kodiak can provide a shield for the head when sprinting and has a powerful dive - attack skill; the Viper can regain health when killing or knocking down enemies, and its melee attacks have high damage and a long reach; although the Kestrel has slightly weaker offensive capabilities, it has strong mobility, can jump higher, and can hover for a short time. These exoskeletons can also be customized with modules, and each exoskeleton has exclusive modules to enhance its unique abilities. Players can use grappling hooks in combination with exoskeletons to perform actions as cool as Spider - Man. For example, swing with a grappling hook and then perform a dive - attack, providing an extremely enjoyable operation experience.

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In terms of the combat experience, "Exoborne" performs outstandingly. The recoil of firearms is reasonably designed, and the shooting feel is comfortable; melee attacks are powerful with a strong sense of impact; the way of traveling by flying into the air and gliding using a grappling hook is much more interesting than traditional two - legged traveling.

The random weather effects are another major feature of the game, and they have different impacts on the player's mobility. A tornado can greatly increase the gliding speed when the wind is favorable, while heavy rain will make the paraglider unusable. The fire tornado in the game is even more unique. Although it can shorten the travel time, players risk being sucked in and losing their lives when approaching it. This design cleverly reflects the game's concept of "high - risk, high - reward".

In the game setting, a 20 - minute countdown starts every time a player enters the game. After it ends, the player's position will be exposed, and then they need to extract within 10 minutes, or they will die. Players can go to the extraction point at any time to request extraction, but the longer they stay on the map, the more opportunities they have to obtain loot. Loot is distributed on the ground, in boxes, and on the corpses of AI enemies. Other players are also important sources of supplies. The most valuable items on the map are "Relics", which are similar to loot chests. Keys are needed to open them, and they can only be opened if the player successfully extracts. The locations of Relics are shown on the map, and players will inevitably engage in battles with other players to snatch them. In addition, there are high - value loot areas guarded by powerful AI enemies, and obtaining these loot requires players to go all out. Even if a player is knocked down, they will not be immediately out of the game. After entering the downed state, there is a dying countdown. Using a resurrection item or waiting for a teammate to rescue can bring the player back into the battle. However, if there are enemies nearby when a teammate is rescuing, it is easy to become the target of attack.

Although the game has many highlights, there are also some problems. On the one hand, the game is more suitable for team play. Playing with friends can provide the best experience, while the experience of solo players or those teaming up with strangers is relatively poor. This is also a common problem in similar squad - based tactical extraction shooter games, and the fact that the game is not free further magnifies this issue. On the other hand, the late - game content of the game is still unclear. Although the game director has not revealed specific information, it generally involves PVP and player leaderboards, etc. Currently, the intervals between each PVP battle are relatively long. If players play only for PVP, they may not be able to fully enjoy it.

"Exoborne" was tested on the Steam platform from February 12th to 17th. Interested players can experience the game firsthand at that time to feel its unique charm. We also look forward to the developer solving the existing problems and bringing a better gaming experience to players.

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