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Fellowship is developed by Chief Rebel, a game studio headquartered in Stockholm, Sweden. The studio is composed of industry veterans who have worked on famous games such as World of Warcraft, Diablo, Helldivers, Battlefield, The Division, and Just Cause. These experienced developers have a profound understanding of game design and development. Since its establishment in 2018, Chief Rebel has been working on Fellowship. The inspiration for this game comes from the team members' idea of changing the core mechanism of MOBA games from PVP to PVE when playing MOBA games, combined with the aspiration of making it easier for players to access the end - game dungeons in MMO games. After years of painstaking development, Fellowship is about to meet players on PC in 2025.
In the ever - evolving gaming landscape, Fellowship stands out as a multiplayer online dungeon adventure game. It combines the classic elements of MMO, MOBA, and ARPG, offering players a unique, challenging, and accessible PVE dungeon adventure experience.
In terms of gameplay, its design is straightforward and highly flexible. Players form a four - person team and choose their roles from a series of unique classes, assuming responsibilities such as tank, healer, and two types of damage dealers. There are diverse ways to form teams. Players can either team up with friends or quickly match with random players through the team - forming tool. The game offers different - length dungeon modes. Players can choose according to their available time, whether it's a short 10 - minute single - boss battle or a longer 1 - hour multi - boss dungeon crawl, and fully enjoy the game. After completing a mission, players can pick up loot, adjust their talents, increase the difficulty, and embark on the next adventure.
In terms of game content, Fellowship successfully replicates the authentic MMO dungeon - crawling experience. In the dungeon, players need to clear wave after wave of small monsters and finally face powerful bosses. All the classic dungeon elements are present, such as constantly paying attention to the tank's status, managing the aggro of small monsters, reducing the healer's pressure, noticing enemy skills and interrupting the casting of deadly spells, as well as mastering the casting timing and cooldown of their own skills. Taking the elemental mage class as an example, even at the initial level, players need to manage numerous skills. Each class has a clear design concept, with its own unique strengths and weaknesses, allowing players to fully utilize their strategies and operational skills in the game.
The boss battles are a major highlight of Fellowship. Players can experience various distinctive battles, with each boss incorporating all the expected elements of modern dungeon crawls. For example, when fighting the skeleton captain in the ghost pirate dungeon, players need to respond flexibly to the soul - leaving - body mechanism. When facing the huge treasure mechanical construct, the tank needs to use a special method to collect the treasure fragments knocked off by others. There is also a giant zombie that summons tides, and players have to fix themselves to the anchor and avoid shark attacks. Moreover, the developers focus on balancing reaction speed, understanding of game mechanics, and the testing of players' class skills. For instance, the evil warlock boss continuously casts spells and summons minions. Players need to interrupt its casting while also dealing with map - wide attacks, either gathering together or dispersing quickly, which fully tests players' adaptability.
The game's difficulty design is also quite ingenious. The dungeon difficulty increases gradually from level 1 to level 6, with the skills and mechanics of enemies becoming more and more complex, helping players gradually adapt to the game rhythm. After that, the difficulty will continue to increase. There are a total of dozens of difficulty levels, and each level has unique curses. These curses have both negative and positive effects. For example, one curse may mix enhanced elite monsters among ordinary enemies. Although this increases the combat difficulty, after defeating them, players can obtain a short - term buff that helps them clear small monsters more quickly or get useful bonuses when facing bosses.
The developers have ambitious plans for the e - sports season of Fellowship. All players start from the same point and compete to achieve the world - first kill in the shortest time, which undoubtedly adds competitiveness and attractiveness to the game. In conclusion, Fellowship, with its focus on infinitely malleable dungeon - crawling gameplay, offers a familiar yet novel experience, generating great anticipation. When the game is officially launched this year, many players are surely ready to be fully equipped and have their talents maxed out to meet the challenges brought by Fellowship.
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