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Two Point Museum, a simulation and management game developed by Two Point Studios and published by Sega, has now lifted the embargo on global media reviews. It will be launched on Xbox Series X|S, PS5, and PC platforms on March 4th (March 5th, Beijing time). The game supports Simplified Chinese and also allows for gameplay with a controller.
The core gameplay of the game revolves around the exhibition planning and operational management of the museum. Players need to take on the responsibility of operating a museum from scratch, which means attracting more visitors by carefully designing exhibition themes, optimizing the layout within the museum, and rationally using management tools. For example, plan areas according to the theme style of the exhibits, and then paint the walls and lay carpets in each area to create a unique museum.
In the game, the safety of exhibits is of utmost importance. Players need to always pay attention to protecting the exhibits in various dangerous situations, set up foolproof security measures to prevent the exhibits from being targeted by thieves and damaged by naughty children.
Planning a guided tour route for visitors is an important part of enhancing the visiting experience. Players can let tour guides lead visitors to visit a wide variety of exhibits. The richer the content of the guided tour activities, the more willing visitors will be to donate to the museum. In addition, building facilities such as toilets and souvenir shops in the museum can also improve visitor satisfaction. Two Point Museum has a "guided tour" function specifically for visitors and an "analysis" function to enhance the attractiveness of exhibits. In Two Point Museum, the guided tour function allows players to increase the museum's revenue by arranging guided tour activities, while also enhancing the "buzz" and "knowledge" of visitors. Players need to set up "guided tour stations", hire tour experts, and formulate guided tour plans and routes to provide visitors with a good experience. Once the guided tour station attracts enough participants, the guided tour activity can begin. Visitors participating in the guided tour will receive rich knowledge and buzz rewards under the guidance of experts. After these guided tours, visitors will give evaluations based on their experiences. The higher the evaluation of the guided tour, the more donations the museum will receive, ensuring that players can improve the overall revenue by optimizing the guided tour. The analysis function of exhibits is also crucial. Visitors cannot obtain additional information inside the museum. Therefore, players need to extract relevant data in the "analysis room" to increase the amount of information about the exhibits, thereby providing visitors with a more enriching knowledge experience. As the curator of the museum, players can also receive good rewards by increasing the "enlightenment level", unlocking decorative items or interactive exhibits of different themes. For example, "extra life" can protect the health of living things to 0% without death, and "extended visit time" can increase the length of time visitors stay. The introduction of this function undoubtedly increases the depth and strategic nature of the game, enabling players to better enhance the value of exhibits and bring a more exciting experience to visitors during the process of managing the museum.
Two Point Museum continues the wacky style of the Two Point series. The exhibits are not just common dinosaur skeletons and fossils, but also various strange items such as frozen cavemen and man - eating flowers. What's more interesting is that some exhibits may "come to life", such as haunted tables and chairs or wandering ghosts, adding more unexpected fun to the game.
Although the game has a humorous style, the strategic depth within it should not be underestimated. Players need to rationally allocate the responsibilities of employees. For example, dispatch prehistoric experts to explore the tar fields and hire security guards to maintain the safety of exhibits. Moreover, financial management is also a key point. Players need to increase revenue through various means such as ticket sales, souvenir shops, and donation boxes to maintain the smooth operation of the museum.
The exploration process in the game is full of random events. When players send an expedition team to search for cultural relics, they may harvest precious cultural relics, but they may also encounter unexpected situations such as experts getting injured or exhibits being damaged. These events greatly test the players' adaptability.
The game offers a variety of themed museums, including prehistoric civilizations, marine life, and the supernatural world. Each theme has unique exhibits and challenges. For example, in the supernatural museum, players need to manage the "living" exhibits and prevent them from scaring away visitors, greatly enriching the gaming experience.
As of the time of publication by our editors on February 28th, the game has an average score of 83 on the PC version (temporarily given by 48 media), 83 on the PS5 version (14 media), and 88 on the Xbox Series X version (5 media) on Metacritic. IGN gave it a high score of 9, praising it as a stunning work, and Game Informer's review also gave a favorable rating of 8.4, calling it "Night at the Museum".
Two Point Museum has opened pre - orders in the Steam China region. The standard price is 158 yuan, and the pre - order price for the Explorer Edition is 198 yuan. The latter allows players to start playing the game 5 days before the full release. This game, which combines rich content, high - level challenges, and an extremely entertaining experience, undoubtedly brings an extraordinary journey to players. Players who are interested should not miss it.
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