Bid Farewell to the Old, Embrace the New in the Shooting Realm

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The birth of "Doom: Year Zero" has been quite eventful. Initially, its existence was revealed by an accidental exposure of an outdated internal Zenimax Media presentation in 2020. In 2023, during the Federal Trade Commission (FTC) v. Microsoft case, Microsoft accidentally uploaded this document to the website of the United States District Court for the Northern District of California, which brought this game into the public eye. At that time, the document disclosed the planned title, release schedule, and projected revenue of the game. It showed that it would be a game for consoles and PC platforms, not a free - to - play or mobile game. It was originally scheduled for release in the 2023 fiscal year, and DLCs for the 2023 and 2024 fiscal years were also planned. However, after Microsoft acquired Zenimax, the game was postponed, but fortunately, it was not cancelled in the end.

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id Software, the developer of this game, has a profound foundation in the gaming industry. Previously, it successfully revived the "Doom" series and launched the sequel "Doom Eternal". With its excellent game design and thrilling shooting experience, it not only brought back the passion of old players but also attracted a group of new fans. This time, they are fully committed to creating "Doom: Year Zero" to bring a brand - new experience to players.

The game will be released on PlayStation 5, Xbox Series S|X, and PC platforms on May 15, 2025. It is worth noting that the PC version will adopt the Denuvo anti - tampering technology. This technology has been quite controversial among PC players. Previously, "Doom Eternal" also used this technology when it was released and removed it three years later. It is speculated that "Doom: Year Zero" may also remove this technology after a certain period in the future.

"Doom: Year Zero" attracts players with its unique setting. The game's background is not a modern science - fiction one but brings the "Doom" series into a brand - new medieval - style world. In this era full of magic and mystery, players will play the powerful "Doomguy" and engage in intense confrontations with enemies who covet his power. In this world, players not only have to face various fantasy creatures and evil forces but also explore the secrets and treasures hidden in every corner, experiencing a thrilling adventure.

In terms of gameplay, it has made bold innovations. Different from "Doom Eternal", the new game abandons the platform - jumping element and instead focuses the core of combat on power - centered displacement gameplay. However, the classic shooting gameplay remains the top priority of the game. At the same time, the game also introduces unique new weapons. Among them, the "Skull Crushers" that stole the show in the trailer is particularly eye - catching. This unique weapon can use the skulls of enemies as ammunition, crush them, and shoot them at high speed towards other enemies. Its unique attack method brings a brand - new combat experience to players. Moreover, the game especially emphasizes the crucial role of three melee weapons. The default electrified gauntlet can be charged to launch a powerful attack, the flail can cause continuous damage to enemies, and the star weapon, the Shield - Saw, is even more versatile. It can be thrown to attack enemies, and can also be used to block, parry enemy attacks, and even rebound enemy attacks at critical moments, providing players with more strategic choices in combat.

"Doom: Year Zero" is deeply influenced by three classic pop - culture works: the legendary original "Doom", Frank Miller's comic "Batman: The Dark Knight Returns", and Zack Snyder's 2006 film "300" adapted from Frank Miller's comic. Inspired by these classic works, the iconic "Glory Kill" finisher system in modern "Doom" has undergone a major transformation in the new game, with the angle limit removed. This means that players can launch finishers from any angle in combat, and the finishing animations will also change according to different angles. This design can better adapt to the intense combat scenarios where players are surrounded by a large number of enemies in the game. In the game, players will be in significantly expanded combat scenarios, surrounded by numerous enemies. At this time, players can freely choose the order of completing mission objectives according to their own preferences and strategies and can freely explore the entire level, greatly enhancing the freedom and playability of the game.

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In terms of plot presentation and operation design, "Doom: Year Zero" has also made a series of improvements. The game no longer forces players to understand the plot through the "Codex" but uses more intuitive cut - scenes to tell the story. The game's plot revolves around enemies coveting the powerful power of the "Doomguy". The official said that this story will deeply explore the "Doom" universe and bring players an exciting experience like watching a "summer - blockbuster - level emergency event". At the same time, the development team is committed to simplifying the operation scheme. They believe that the operation of "Doom Eternal" is a bit complicated and burdensome for players. Therefore, in the new game, they hope to create a more intuitive operation method to reduce the situation where players are flustered due to unfamiliar operations under the pressure of intense combat. For example, the use of melee weapons is changed to be switched like equipment, and players can only use one melee weapon at a time, which makes the operation more concise and clear.

In addition, the game has also made many adjustments in other aspects. The new game hides more secrets and treasures waiting for players to explore and discover. The economic system has also been simplified, and a single currency - gold coins - is uniformly adopted. The secrets found by players in the game are no longer just used to expand the background story but can be used to upgrade the players' own skills, thus directly changing the game experience and making players more proficient in subsequent battles. In terms of game difficulty, the newly added custom slider function provides players with more autonomy. Players can freely adjust multiple parameters such as game speed and enemy aggression according to their own preferences and game levels through the intuitive UI interface, meeting the needs of different players for game difficulty.

For the scenes of the giant demonic mech "Atlan" and riding a mechanical dragon that appeared in the trailer, they are not just one - time experience content. In fact, they both have complete skill systems and will also involve mini - boss battles, bringing rich combat experiences to players. However, players cannot summon them at any time, which also increases the preciousness and strategic nature of these special elements. It is worth mentioning that "Doom: Year Zero" will not include a multiplayer mode. The development team said that they hope to concentrate all resources to create the best single - player campaign experience, allowing players to fully immerse themselves in the exciting story and intense battles of "Doom".

The transformation of "Doom: Year Zero" is undoubtedly a bold return to and innovation of the classic. Hugo Martin, the game director, has drawn rich design concepts from the original classic works and is determined to create a gaming experience completely different from "Doom Eternal". As a loyal old fan of the series, I am full of anticipation for such a transformation. Currently, the game is scheduled to be officially released on May 15. I believe it will surely bring a brand - new and shocking shooting game feast to players and reignite players' enthusiasm for the "Doom" series.

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